Sentry gun for a university project. Aim was to keep the tri budget as low as possible for a baking exercise - high poly was all meshed and baked in 3ds Max - textures were done in substance painter and setup for paintability in Unreal Engine 4.
Sentry was then used in Unreal Engine 4 for a blueprint exercise. The sentry gun was set up to track the player and fire at them - with certain conditions to stop the sentry firing when the player was hidden and so on.